CYPHER LEARNING launches innovative reporting and compliance features for schools and universities
Mumbai: CYPHER LEARNING, specialist provider of learning platforms for organisations around the world, today announced that it has added ad-hoc reporting and compliance features to NEO, its learning management system (LMS), for schools and universities.
With the release of these features, NEO is the only LMS that now offers compliance and advanced reporting capabilities for schools and higher education.
The compliance feature is useful for schools investing in continuing professional development (CPD) as it allows them to track their compliance. Schools are able to select the required courses or learning paths, set up the time period for which an educator is in compliance once they’ve completed the course, and whether they need to renew their compliance periodically. Users can also set up rules that are triggered when compliance is almost due, and when an educator goes out of compliance.
The new ad-hoc reporting feature allows administrators and educators to create custom reports using parameters defined by them. Users can save and schedule reports, set filters that constrain which items are included, and choose from various chart formats.
Graham Glass, CEO of CYPHER LEARNING explained why the release of these features was so important for the company: “We’re constantly focused on being able to offer innovative features in order to provide schools with solutions to their administrative and classroom challenges. We believe these new features are differentiators for NEO and give us a clear advantage on the market.”
NEO is an LMS for schools and universities that is known for its intuitive user interface, extensive feature set, and strong return on investment. NEO provides a refreshingly new way to teach and learn that boosts student engagement and makes teaching easier.
NEO was already a powerful learning management system, providing an indispensable set of features for schools and universities, such as content authoring, competency-based learning, gamification, automation, learning paths, and integrations with the most popular third-party systems.
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