Professor Rob Lindeman, Director of the University’s Human Interface Technology Lab (HIT Lab NZ), says the NOVA, purchased at the end of last year, has huge potential for training as well as educational purposes. The device is currently the only one of its kind in the South Island.
Designed and built by Wellington company Eight360, the NOVA is a 1.8 metre diameter hollow ball. The user, wearing a virtual reality (VR) headset, steps inside the NOVA ball and is strapped in for the ride.
“It allows users to experience immersive content with full rotation movement in all directions, and the hand-held controls give a fast response,” Professor Lindeman says. “It’s a really compelling experience when you have visuals and audio as well as the physical sensations of movement to match – it’s pretty incredible to feel those forces.”
Professor Lindeman says the NOVA, which is relatively portable, has many potential training applications as it can realistically simulate the experience of flying an aircraft, driving ground vehicles and piloting a ship.
He believes it could be used by the New Zealand Defence Force, Fire and Emergency New Zealand, the aerospace industry or for undersea exploration.
“We’re very interested in working with other organisations to see how we can use the NOVA to help solve real-world problems. We want to make the simulations as real as possible, and we’re really excited to see what we can do with it.”
HIT Lab NZ Game Developer Ryan McKee has already worked with HIT Lab NZ Intern Jason Ui on several prototype applications for the device, Professor Lindeman says, and the software integration was “quite straightforward”.
University of Canterbury Mechanical Engineering and Aeronautical Engineering departments are also interested in using the NOVA equipment as a teaching tool for their students.
Watch the HIT Lab NZ’s NOVA device in action here.
- The NOVA ball will be showcased during the upcoming IEEE Virtual Reality + 3D User Interfaces Conference (IEEE VR), an all-digital international event sponsored by the University of Canterbury and HIT Lab NZ’s Applied Immersive Game Initiative (AIGI).
This conference is the premier international event for the presentation of ground-breaking research and accomplishments in virtual, augmented and mixed reality.
This year’s event, which includes presentations, research demonstrations and workshops, has close to 900 registrations. IEEE VR 2022 opens on Saturday and runs until Wednesday 16 March